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Poll
What is your favorite anime division?
Division 1
0%
 0% [ 0 ]
Division 2
9%
 9% [ 2 ]
Division 3
4%
 4% [ 1 ]
Division 4
0%
 0% [ 0 ]
Division 5
9%
 9% [ 2 ]
Division 6
4%
 4% [ 1 ]
Division 7
0%
 0% [ 0 ]
Division 8
4%
 4% [ 1 ]
Division 9
4%
 4% [ 1 ]
Division 10
13%
 13% [ 3 ]
Division 11
30%
 30% [ 7 ]
Division 12
4%
 4% [ 1 ]
Division 13
17%
 17% [ 4 ]
Total Votes : 23
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 Ōkunoheb Ideddorīhikiiru

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Yokkyu Fuman



Rank : 2nd Squad Captain
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Join date : 2011-03-05
Location : Squad 2 Barracks

PostSubject: Ōkunoheb Ideddorīhikiiru   Sun Mar 06, 2011 9:58 pm

~ ~ ~ ~ ~ ~ ~ ~ ~Spirit~ ~ ~ ~ ~ ~ ~ ~ ~

Name: Ōkunoheb Ideddorīhikiiru (Many headed deadly snake)

Visual Age: Unable to guess.

Looks: Ōkunoheb Ideddorīhikiiru (Okuno for short) takes the form of a massive python. She however, is not the ordinary different-shades-of-brown-and-black like most other Pythons are. Instead, she is a lucid black massive Python with deep red eyes, ready to stare into the sole of a victim as she slowly constricts and swallows whole. Her scales are enormous and very durable, being very difficult to break through. She has two large holes for her nostrils, and a large mouth which is capable of unhinging at the jaw, to help her swallow her prey if needed. Her tongue, like all snakes, is long and fork-shaped, which is also lucid black in color.

Habits: A habit of this dangerous beast is to ignore her master, and focus on fighting. While it is true that the master controls the zanpakutou - her command is so forceful that they have a shared connection with the sword - she is able to use the zanpakutou just as much as Yokkyu is, however, she can only move the zanpakutou ITSELF, not Yokkyu. She tends to ignore Yokkyu until he satisfies her blood thirst with a kill.

Inner World: The inner world is a large and foggy bog. Unlike most bogs, the water is not dirty, but black in color, matching Okuno's scales perfectly. With no trees and only a moonlit, cloudless sky, this realm seems to be one from a person's worst nightmares. With no trees in sight, and no land anywhere to be found, the entire world is Okuno's domain, as when she rises from the water, she seems to be the water itself taking shape to a large, red-eyed python. Except for anything mentioned, this realm is pretty bare.

Connection to Master: Okuno doesn't hold Yokkyu in high regard to be truthful. She respects him more than she likes him, and would like him if he were to quench her thirst for blood more often. She usually will not answer her master, not until he kills for her. And when she does talk, it's usually quick - but she does however speak very kindly TO her master, never disrespecting him, as she knows and certainly understands he is capable of killing without the deadly Zanpakutou. She certainly does not hold him in high enough regard to allow him access to her Bankai. Yokkyu plans to, in time, change this and achieve bankai.

~ ~ ~ ~ ~ ~ ~ ~ ~Sealed~ ~ ~ ~ ~ ~ ~ ~ ~

Type: Katana

Camo: None

Looks: Yokkyu's Zanpakutou is a Katana fit for a king, and is beautiful down to the very last detail. Unlike most, he treasures his Zanpakutou as if it were his actual life partnet, and has added little modifications to his Zanpakutou throughout his time as a Shinigami, adding gold here and there, as well as Japanese writing. The blade while in the sheath measures 32" in length, and the sheath is a beautiful dark blue color, with three japanese characters symbolising his trust, companionship and the honor of working with his Zanpakutou. About two and a half inches towards the opening of the hilt is a dark blue wrapping which is used to fasten the zanpakutou to Yokkyu's waist. In the center of the dartk blue wrapping is a small circular ring which is used to hold the wrapping in blade, ensuring that the wrapping does not leave Yokku's waist.

The hilt of the blade is nothing extraordinary, though it is still as elegant as the entire Zanpakutou, with the hilt being about one and a half feet long, ensuring for a good grip, and much space to change grips when in a tight lock. The hilt is wrapped in blue wrapping, much like the exterior of the sheath, but the wrapping used on the hilt is wrapped in a diamond formation, which creates multiple diamonds throughout the length of the Zanpakutou, spanning from each end of the hilt, which on each end is ended by a small golden cap. The cap has small designs of a dragon around the perimeter of the golden caps, and is as shiney as water on a midnights' beautiful evening. The gaurd, like much of the sheath, has gold, which is in a small, 1-inch-in-diameter circle around the hilt, which is defined as the gaurd, which has engraved a tiny dragon that encircles the entire perimeter of the gaurd, making it seem as though the blade has its very own bite to it.

Remove the sheath from the Zanpakutou and you get the blade itself, which is a beautiful silver color, with a wave design on the blade, that can only be noticed in the darkest of nights, as when in the sunlight, the blade is too reflectant to notice such variations on the blade, as Yokkyu personally keeps the blade as shiny and beautiful as it could possibly be. Like the sheath, the blade is 32" in length, and throughout the length of the blade, it is razor sharp, having the ability to cut leafs simply by touching them, cutting them as if they were absolutely nothing. This is due to the Zanpakutou's personality being very... very sharp, which is reflected upon by the sharpness of the blade. At the very end of the blade, the tip is curved slightly at an acute angle, making the tip of the blade deathly sharp, very sudden, unlike most Zanpakutou Yokkyu has noticed thus far.

~ ~ ~ ~ ~ ~ ~ ~ ~Shikai~ ~ ~ ~ ~ ~ ~ ~ ~

Stat Increases: +15 speed

-Attack: 0

-Defense: 0

-Speed: 15

-Magic: 0

Release Phrase: Strike with Venom, my lovely Okuno

Looks: Okuno is magnificent whip - with six lovely snake heads on the end of the whips stem. The whip itself is coated in a lucid black substance. Like all zanpakutou, it is very durable and seemingly indestructable (but as we've seen, can in fact be broken). The stem (handle) of the whip is about six inches long, giving him enough room to comfortably hold the whip in one hand. The whip is connected to another leathery black substance that connects the stem to the part that does the damage, the whip itself, which that part is about 3 feet long. On the end of that connecting lies six 8 feet long snakes, which are as black as the python in Yokkyu's inner world. With lucid black scales, blood red eyes, a black flickering tongue, and two long and sharp venomous fangs to each snake, they are quite living indeed, giving them the opportunity to fight ALONG with Yokkyu, attacking where they please unless Yokkyu issues a mental command on exactly what to do. The snakes fangs are both fit for stabbing and shreding, allowing Yokkyu to issue the snake a command to inject venom with a bite, then tear out, leaving his oppnent with a large bleeding gash. Typically there are multiple bites with multiple gashes.

Element: Poison (Venom)

Special Ability: The ability of Okuno is to have access to two forms of venom - one numbing which will eventually result in temporary paralysis, and the second venom one of deadly break-down venom, capable of breaking down tissue and muscle. Okuno is a very deadly Zanpakutou, but must be used right in order to be effective. So, all in all, the ability of this Zanpakutou is to inject different types of venom to sufficiently aid the wielder.

Techs: Name of abilty/technique: Paralyzing Bite
Description: When either snake bites down into the opponents flesh, they deposit a light green venom which then begins to numb the opponent, eventually paralyzing whatever section was bitten. The more snakes bite, the more effective the poison is.
Duration: Here is a chart showing how many posts an infected area will be numbed and paralyzed for each snake that bites. The ability can used until each snake is out of venom. So if all but 1 snake bite, then the ability is still able to be used until that last snake uses its paralyzing venom, but only by the snakes that havent already used it. They recover from the ability once all the venom is gone from all the snakes, and ONLY then. The paralyzing portion of the venom will only kick in if its in a concentrated area. If the venomous bites are spread out over a large area (six bites around the entire body) the entire body will be numb, instead of a portion of the body being paralyzed.

For those who are equal to or below Yokkyu
1 snake = 1 posts
2 snakes = 2 posts
3 snakes = 3 posts
4 snakes = 4 posts
5 snakes = 6 posts
6 snakes = 10 posts

One level above: Same as above.
Two levels above
1 snake = 1 post
2 snakes = 1 post
3 snakes = 2 posts
4 snakes = 2 posts
5 snakes = 3 posts
6 snakes = 5 posts

Three or more levels above
1 snake = 1 post
2 snakes = 1 post
3 snakes = 1 post
4 snakes = 2 posts
5 snakes = 3 posts
6 snakes = 4 posts

Cool Down: 3 posts after all 6 snakes have released their venom.
Preparation: No prep needed.

Name of abilty/technique: Deteriorating Bite
Description: Very similar to the ability above, this venon replaces the paralyzing venom. It can only be used during the cooldown of the ability above. When the snakes bite into an infected area, the skin and muscle will start to dissolve into nothingness. It takes awhile to do, and will ONLY work in paralyzed areas. If used on an area that is not paralyzed, it will have no effect absolutely whatsoever. The more snakes that bite, the more skin will dissolve.
Duration: Like above, depends on the amount of snakes biting. Like the venom above, this is only effective if it's in a cencentrated area. For the venom to deteriorate properly the venom must be injected in high enough relative area to the other bites, else it'll only deteriorate the first few layers of skin, and wont bring any serious damage.

Those one level below Yokkyu
1 snake = 7 posts
2 snakes = 5 posts
3 snakes = 4 posts
4 snakes = 3 posts
5 snakes = 2 posts
6 snakes = 1 post

Those two levels below Yokkyu
1 snake = 5 posts
2 snakes = 4 posts
3 snakes = 3 posts
4 snakes = 2 posts
5 snakes = 1 post
6 snakes = 1 post

Those equal to Yokkyu
1 snake = 10 posts
2 snakes = 6 posts
3 snakes = 5 posts
4 snakes = 4 posts
5 snakes = 2 posts
6 snakes = 1 posts

Those one level above Yokkyu
1 snake = 10 posts
2 snakes = 6 posts
3 snakes = 6 posts
4 snakes = 7 posts
5 snakes = 4 posts
6 snakes = 1 post

Those two levels above Yokkyu
1 snake = 11 posts
2 snakes = 9 posts
3 snakes = 7 posts
4 snakes = 6 posts
5 snakes = 5 posts
6 snakes = 3 posts
And they all wont fully dissolve the muscle tissue, leaving the skin open, and much of the muscle.

Those three levels or above Yokkyu
1 snake = 12 posts
2 snakes = 11 posts
3 snakes = 9 posts
4 snakes = 7 posts
5 snakes = 5 posts
6 snakes = 4 posts
All wont fully make it to dissolve any muscle tissue, instead it will only dissolve the skin tissue and wont make it to the muscle unless a second strike is made in that same area.
The deteriorating venom does not rely on the power level of the opponent, merely on the amount of numbing and paralyzing venom present in the opponent, as that is the only thing it reacts to.
Cool Down: 4 posts after all of this venom is used up, and AFTER all the venom from the technique above has been used.
Preparation: The first ability must be used before this one will possibly be able to activate.

Bankai


Stat Increases:

-Attack: 0

-Defense:0

-Speed: 25

-Magic: 0

Release Phrase: Bankai, (Zanpakutou Name)

Looks: Yokkyu's Bankai is a very unique one, as it represents two different aspects of the snake. The two, however, are not in effect at the same time. The first is a 40 foot long Kusarigama, and is the original weapon when bankai is activated. Five snakes from the shikai merge to form the chain, and the last and sixth snake forms the blade, but keeps its head, and bites into the kusarigama blade, augmenting it with poison. It is used for fast strikes, as well as using the chain to trap an enemy effectively. The second is a 6-foot long scythe, which represents the snakes strength. It is formed from the kusarigama, and the blade of the scythe is of course longer, with the snake biting into it to augment it with poison as well.

Element: Poison

Special Ability: The ability of the bankai is to have the two poisons from shikai act in two different weapon forms. The Kusarigama is augmented with the numbing and paralyzing poison, while the scythe is augmented with the poison that breaks down tissue and muscle.

Name: Suraisu
Effect: This is the technique that turns the Kusarigama into the scythe. It means "To Strike". With the scythe comes the poison to break down tissue and muscle. Likewise, the poison depends on the opponents level to ensure it effectiveness.
If an opponent is two or more levels below, two inches within the infected area will be dissolved within 2 posts.
If an opponent is one level below, two inches within the infected area will be dissolved within 4 posts
Same level, the infected area will be dissolved completely within 5 posts.
One level above, the infected area will be dissolved completely within 6 posts
Two or more levels above, the infected area will be dissolved within 8 posts.
Duration: The scythe is active until Yokkyu ends bankai, or switches to the Kusarigama. The poison lasts as long as Yokkyu strikes with the scythe.
Cooldown: None.

Name: Sutoraiku
Effect: When in Suraisu, when Sutoriku is said, the scythe morphs back into the Kusarigama. The Kusarigama is the same, 40 loot long chain, with a sickle attached to the end of it. The poison works the same as the break down poison, just instead of breaking down tissue, it numbs then paralyzes infected areas depending on level. The chart for how effective it is is above, just minus the part where it breaks down tissue.


Last edited by Yokkyu Fuman on Sun Mar 20, 2011 7:26 pm; edited 3 times in total
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Tue Mar 08, 2011 8:50 pm

Mmkay...*cracks knuckles*

Level Effects: How does the poison affect others of differing gaps? Remember, the stronger an opponent is the less effective (if effective at all) your techniques are against them. So, perhaps add a level dependent scale that reflects just how much it affects those of differing gaps in comparison to your character?

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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Tue Mar 08, 2011 9:16 pm

Approved.

Just remember, since you're starting without bankai, zan to zan, you'll be weaker than your captain counterparts.
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Tue Mar 08, 2011 9:18 pm

That's fine. After my first time witnessing a bankai, Yokkyu will be awe-stricken and then work for his bankai harder than ever Very Happy
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Sun Mar 20, 2011 11:32 pm

added in bankai
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Tue Mar 22, 2011 10:24 pm

Sutoraiku needs a duration and cooldown i think. i say this because its an extended form and that takes alot more energy than a base form to control. I'd also say copying the chart for this form beneath it, just to make it easier on everybody else. thats not really needed though, just a healthy suggestion. Also, just caught this while writing, Suraisu's duration is abit confusing. when you say the poison lasts as long as he uses the scythe are you referring to they will remain poisoned until you switch? and is their no cure for this poison?

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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Wed Mar 23, 2011 8:31 pm

Well, I got my idea of having two separate weapons usable on a command from Yumichika's shikai. His didn't have a duration, it simply depended on his opponents reiatsu... So unless you really want a duration... lol.
Also, yes, I know that was a bit confusing. I should have just put it lasts as long as I have the scythe out. Seeing as Bankai is a powerful extention of shikai, I decided that having the poison out as long as I have the weapon out would be good.
And like Mayuri's poison, there isn't really a cure. If you get cut, you're pretty much effed, unless it wasn't a serious cut. I cant really think of a conventional cure regardless.
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Wed Mar 23, 2011 10:21 pm

thats not what i mean with the duration. What i mean is to keep it as a tech, you would have to have a duration. otherwise you would have two special abilities (poison and weapon transformation) which wouldn't be approved of and our have to start over pretty much.

what i was referring to with the scythe out was would the poison stop when u entered Sutoraiku?


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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Wed Mar 23, 2011 11:31 pm

One poison would stop, and one would activate.

So, if that is the case, would that mean my special ability would be Weapon Transformation, and I can have the poison as techs? Would that be okay? Lol
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Thu Mar 24, 2011 3:34 pm

ok your still not getting me. Would the poison stop as in if someone was hit and was effected by the poison would it stop burning once you switch forms.

if you have the poisons as techs they would have to have durations and cooldowns to each one but essentially... yea i guess so.

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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Thu Mar 24, 2011 3:44 pm

OHHHH >.< Okay, im sorryyyyyy.
No, they would still be in effect until they wore off normally.
They just leave the weapon.
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Thu Mar 24, 2011 4:32 pm

I'm gunna say make them stop once you switch forms then. i'd say that because the durations are so long you can easily stack one poison ontop of the other and thats abit too much.

btw you mean "then" instead of "they" right?

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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Thu Mar 24, 2011 4:58 pm

No. I meant the poison just leaves the weapon xD
This a bit confusing.
But anyway, im going to switch my special ability to that of weapon transformation, and have the poisons as techs for the weapons. That sound good?
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PostSubject: Re: Ōkunoheb Ideddorīhikiiru   Thu Mar 24, 2011 6:23 pm

sounds good and it makes it easier for me to understand

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